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FhSim
3.1.0
Marine systems simulation
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#include <LumpedSource.h>
Public Attributes | |
| double | force [3] |
| Total hydrodynamic force F from the object's own law, no waves, N, NED. | |
| double | relativeFlow [3] |
| Relative flow U_ref = free stream - source velocity u_s, m/s, NED. | |
| double | rho |
| Fluid density of the object, kg/m^3. | |
| double | rearCentre [3] |
| Centre of the line at the object's rear face, m, NED. | |
| double | axis [3] |
| Direction of the body's long axis, NED; need not be normal to U_ref, but not parallel to it. | |
| double | length |
| Length of the body along axis, m. | |
| double | width |
| Width of the body across the flow and across its projected axis, m. | |
| double | meanSquareFlow = 0.0 |
| As LumpedSourceInput::meanSquareFlow. | |
| double | ambientMeanSquareFlow = 0.0 |
| As LumpedSourceInput::ambientMeanSquareFlow. | |
What a wake-casting slender body (a rope, a floating collar, a cylinder) reports at a rebuild, in world NED (MENV-0044).
The members of LumpedSourceInput, with the body's line instead of a frontal area.