#include <LumpedSource.h>
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double | force [3] |
| | Total hydrodynamic force F from the object's own law, no waves, N, NED.
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double | relativeFlow [3] |
| | Relative flow U_ref = free stream - source velocity u_s, m/s, NED.
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double | rho |
| | Fluid density of the object, kg/m^3.
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double | rearCentre [3] |
| | Centre of the cross-section box at the object's rear face, m, NED.
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double | frontalArea |
| | Frontal area A_f projected on the plane normal to U_ref, m^2.
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double | meanSquareFlow = 0.0 |
| | Mean of |U_p|^2 over the object's sampled points, the mean dynamic pressure over 0.5 rho (R55), m^2/s^2; 0 uses |relativeFlow|^2 (one sample).
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double | ambientMeanSquareFlow = 0.0 |
| | Mean of |U_amb,p - u_p|^2 over the samples, U_amb the current without any wake: the ambient dynamic pressure over 0.5 rho that normalises M (R87), m^2/s^2; the shaded value is used where it is larger (R123), so 0 falls back to meanSquareFlow.
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What a wake-casting object reports at a rebuild, in world NED (phase F design ยง 1.1).
The documentation for this struct was generated from the following file: