FhSim  3.1.0
Marine systems simulation
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marenv::wake::LumpedSourceInput Struct Reference

#include <LumpedSource.h>

Public Attributes

double force [3]
 Total hydrodynamic force F from the object's own law, no waves, N, NED.
 
double relativeFlow [3]
 Relative flow U_ref = free stream - source velocity u_s, m/s, NED.
 
double rho
 Fluid density of the object, kg/m^3.
 
double rearCentre [3]
 Centre of the cross-section box at the object's rear face, m, NED.
 
double frontalArea
 Frontal area A_f projected on the plane normal to U_ref, m^2.
 
double meanSquareFlow = 0.0
 Mean of |U_p|^2 over the object's sampled points, the mean dynamic pressure over 0.5 rho (R55), m^2/s^2; 0 uses |relativeFlow|^2 (one sample).
 
double ambientMeanSquareFlow = 0.0
 Mean of |U_amb,p - u_p|^2 over the samples, U_amb the current without any wake: the ambient dynamic pressure over 0.5 rho that normalises M (R87), m^2/s^2; the shaded value is used where it is larger (R123), so 0 falls back to meanSquareFlow.
 

Detailed Description

What a wake-casting object reports at a rebuild, in world NED (phase F design ยง 1.1).


The documentation for this struct was generated from the following file: