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FhSim
3.1.0
Marine systems simulation
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Simulation of a center weight for double trawl systems.
Collaboration diagram for Center weight mass:A submerged mass object acted on by its submerged weight, three external forces, quadratic hydrodynamic drag and seafloor contact forces.
\begin{eqnarray*} \dot{\vec{x_1}} &=& \vec{x_2} \\ \dot{\vec{x_2}} &=& \frac{\sum \vec{F}}{m} \end{eqnarray*}
, where
The weight is modelled as a sphere whose radius r follows from Mass and Density. The drag acts on the velocity relative to the water, so the weight is swept by currents and waves; it is environment::sphere_hydro's quadratic law on a free sphere of diameter 2r:
\begin{eqnarray*} \vec{v}_r &=& \vec{x_2} - \vec{v}_w \\ \vec{F}_d &=& -\frac{1}{2} \rho \, \pi r^2 \, C_d \, |\vec{v}_r| \, \vec{v}_r \end{eqnarray*}
, where \(\vec{v}_w\) is the water velocity at the position of the weight, \(\rho\) = Rho the water density (default 1025 kg/m \(^3\), also the density of the buoyancy) and \(C_d\) = DragCoefficient the drag coefficient (default 1.2). Everything is expressed in the NED frame; the weight has no orientation. An Environment and a seafloor forces element are required shared resources — the former supplies \(\vec{v}_w\), the latter the bottom contact forces.
With CastWake the weight casts a lumped wake that the other objects feel, through an environment::wake::BodyFlowInteraction and an environment::sphere_hydro::SphereCaster (fhsim_environment ADR 0002). The weight reads its own water velocity \(\vec{v}_w\) through it: the current with every other object's wake, never its own, plus the waves. It meets the other objects' wakes with or without CastWake.
The weight is always fully submerged: its submerged weight is constant, and it gets neither the wave surface (owner ruling R66) nor the wave excitation (R67). It is the centre clump of a double trawl, towed on or near the seabed, not a body of the wave zone (R110).
| Name | Width | Description |
|---|---|---|
| Force1 | 3 | A force acting on the center weight. |
| Force2 | 3 | A force acting on the center weight. |
| Force3 | 3 | A force acting on the center weight. |
| Name | Width | Description |
|---|---|---|
| Pos | 3 | Position. |
| Vel | 3 | Velocity. |
| Name | Width | Description |
|---|---|---|
| Mass | 1 | The mass of the center weight object. |
| Density | 1 | The density of the center weight object. |
| Material | 1 | The visualization material of the center weight, specified by its name. |
| Mesh | 1 | The visualization mesh (geometry) of the center weight, specified by its filename (Default: fhSphere.mesh). |
| Scale | 1 | The scale of the center weight, related to the mesh. (Default: 1) |
| Rho | 1 | Water density [kg/m^3], > 0: the drag, the buoyancy and the wake. (Default: 1025) |
| DragCoefficient | 1 | Drag coefficient C_d of the sphere on its frontal area π r² [-], >= 0. (Default: 1.2) |
| CastWake | 1 | The weight casts a lumped wake; the other wake parameters (Wake*, ExternalWakeUpdate) are listed in fhsim_environment's doc/user/wake-parameters.md. (Default: false) |
| Name | Width | Description |
|---|---|---|
| Pos | 3 | Initial Position. |
| Vel | 3 | Initial Velocity. |
This SimObject is referred to as Trawl/CenterWeight