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FhSim
3.1.0
Marine systems simulation
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#include <WaterVelocity.h>
Any selection of the four parts of the water velocity, u = u_amb + d_tot (u_s - u_amb) + sum Δu_j + u_waves (EnvironmentFacade::GetWaterVelocity()).
Each part is one term of the sum, so the parts of a velocity add up to it: current is u_amb, wakes is the change the wake fields make to it, d_tot (u_s - u_amb), jets is sum Δu_j and waves is the wave particle velocity. The default selects all four (WaterVelocityTerms::Full).