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FhSim
3.1.0
Marine systems simulation
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#include <AuvHullLaw.h>
Public Attributes | |
| double | radius = 0.0 |
| Hull radius, m. | |
| double | volume = 0.0 |
| Displaced volume, m³. | |
| double | frontalArea = 0.0 |
| Frontal area of the cylinder, pi r², m². | |
| double | mass = 0.0 |
| Vehicle mass, kg. | |
| double | ixx = 0.0 |
| Roll inertia about the body x axis, kg·m². | |
| double | iyy = 0.0 |
| Pitch inertia about the body y axis, kg·m². | |
| double | izz = 0.0 |
| Yaw inertia about the body z axis, kg·m². | |
The mass, volume and inertia a cylindrical hull follows from.
Every member is derived from Length, Diameter and AverageDensity by HullPropertiesOf, so they cannot disagree with each other.