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| | SeafloorForces (std::shared_ptr< marenv::seafloor::BathymetryField > bathymetrybroker) |
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| seabed::ContactLoad< double > | Sphere (const seabed::Sphere &sphere, const double pos[3], const double vel[3]) override |
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| seabed::NodePairLoad< double > | CableElement (double diameter, const double posA[3], const double posB[3], const double velA[3], const double velB[3]) override |
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| seabed::ContactLoad< double > | RigidCylinder (const seabed::Cylinder &cylinder, const seabed::RigidMotion< double > &motion) override |
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| seabed::ContactLoad< double > | Plate (const seabed::Polygon &polygon, const seabed::RigidMotion< double > &motion) override |
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| seabed::ContactLoad< double > | TrawlDoor (const seabed::TrawlDoorShape &door, const seabed::RigidMotion< double > &motion) override |
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| seabed::ContactLoad< double > | AnchorShank (const seabed::AnchorShank &shank, const seabed::RigidMotion< double > &motion) override |
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Implementation of the seabed contact: the soil law family over a bathymetry.
Looks up the bed depth under each contact point of a call, and calls the law of the shape (seabed/SeabedContact.h). The law decides contact from the geometry alone, before it reads the soil, so the soil under a contact point is looked up only where the body is in contact, and a body is evaluated once.