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FhSim
3.1.0
Marine systems simulation
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Inheritance diagram for VirtualCurrentField:
Collaboration diagram for VirtualCurrentField:Public Member Functions | |
| void | setVirtualCurrent (VirtualCurrent *virtCurr) |
| marenv::Status | GetCurrent (const double T, const double position[3], double currentVelocity[3]) |
Public Member Functions inherited from marenv::current::CurrentField | |
| virtual | ~CurrentField ()=default |
| Virtual destructor. | |
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virtual |
Return the ocean current velocity in a given position and time.
| [in] | time | Time stamp in simulation time. |
| [in] | position | The position to query for. |
| [out] | currentVelocity | The velocity of the ocean current in the given time and position. |
Threading contract, for every implementation: GetCurrent() may be called from several threads at once (a visualiser sampling in parallel while the simulation waits), so it must not change the field's state; it is non-const for historical reasons only. A field may read state the simulation writes between steps, so it need not be safe against a writer. Registration (EnvironmentFacade::AddCurrentField()) happens during setup.
Order rule (owner ruling D46): the answer depends only on time, position and state that is fixed during a step. A field that depends on simulation state (a propeller jet that follows its propeller) reads its own copy of that state, written between steps (for example in AcceptedStep), never members that port functions or OdeFcn write during the step. Such a field lags the simulation by one step, the same for any number of threads.
Implements marenv::current::CurrentField.