84 HydroBall(
const std::string& simObjectName, ISimObjectCreator*
const creator);
85 void OdeFcn(
const double T,
const double*
const X,
double*
const XDot)
const;
87 bool HasJacobians()
const override;
88 void OdeJacobian(
double T,
const double* X,
double* J,
int nStates)
override;
89 int GetJacobianSparsity(
int nStates,
int* rowPtr,
int* colIdx)
override;
91 void InitialConditionSetup(
const double T,
const double*
const currentIC,
double*
const updatedIC, ISimObjectCreator*
const creator);
93#ifdef FH_VISUALIZATION
94 void RenderInit(Ogre::Root*
const ogreRoot, ISimObjectCreator*
const creator);
95 void RenderUpdate(
const double T,
const double*
const X);
99 void SetOutputPortValues(
const double T,
const double*
const X)
const;
100 const double* Position(
const double T,
const double*
const X);
101 const double* Velocity(
const double T,
const double*
const X);
103 ICommonComputation* m_SetOutputPortValues;
104 ISignalPort* m_ForceExt;
105 ISignalPort* m_Current;
106 int m_PositionIndex, m_VelocityIndex;
107 mutable double m_Position[3];
108 mutable double m_Velocity[3];
110 double m_Mass, m_Radius, m_RhoBall;
113#ifdef FH_VISUALIZATION
114 Ogre::SceneNode* m_RenderNode;
115 std::string m_MaterialName;
116 std::string m_MeshName;
environment::sphere_hydro::Sphere m_Sphere
The ball as the environment's sphere law sees it: default density and Cd.
Definition HydroBall.h:111