FhSim  3.1.0
Marine systems simulation
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NetStructureWakeEffect.h
1#pragma once
2
3#include <limits>
4#include "CommonTypes.h"
5
118// #define CNetStructureWakeEffect_DO_PROFILE
119
120// Includes
121#include "NetBottomContactFilter.h"
122#include "NetCableElement.h"
123#include "NetCableElementSpec.h"
124#include "NetElement3NWakeEffect.h"
125#include "NetElementDef.h"
126#include "NetStructureSpec.h"
127
128#include "sfh/timers/ProfilerWallclock.h"
129
130#include <fhsim/simobject/SimObject.h>
131#include <fhsim_environment/EnvironmentProvider.h>
132#include <fhsim_environment/SeafloorForcesInterface.h>
133#include <string>
134
135
136#ifdef FH_VISUALIZATION
137# include "sfh/ogre/C3DLine.h"
138# include "sfh/ogre/NMeshGenerators.h"
139#endif
140
141// Class definition
142class NetStructureWakeEffect : public SimObject
143{
144public:
146 NetStructureWakeEffect(std::string simObjectName, ISimObjectCreator* creator);
149 virtual void OdeFcn(const double dT, const double* const adX, double* const adXDot) const;
150 virtual void InitialConditionSetup(const double dT, const double* const adCurrentIC, double* const adUpdatedIC, ISimObjectCreator* const creator);
151 virtual void FinalSetup(const double dT, const double* const adX, ISimObjectCreator* const creator);
152
154 void PreOdeFcn(double T, const double* X, IStateUpdater* updater) override;
155 const double* outExternalNodeForce(const double dT, const double* const adX, int extNode);
156
157#ifdef FH_VISUALIZATION
159 virtual void RenderInit(Ogre::Root* const ogreRoot, ISimObjectCreator* const creator);
161 virtual void RenderUpdate(const double dT, const double* const adX);
162
163 void CreateCapsule(Ogre::ManualObject* capsule_manual);
164 C3DLine* myline;
165#endif
166 virtual const double* NodePos(const double dT, const double* const adX, int extNode);
167 virtual const double* NodeVel(const double dT, const double* const adX, int extNode);
168 virtual const double* BottomContact(const double dT, const double* const adX);
169 void SetAddedDragPerMPS(double AddedDragPerMPS);
170 const double* GetNetTotalForceForCheck(const double dT, const double* const adX);
171protected:
172 virtual void CalcStateDerivatives(const double* const adX, double* const adXDot) const;
173 virtual void AddExternalForces(const double dT, const double* const adX) const;
174 virtual void AddNetForces(const double dT, const double* const adX) const;
175 virtual void AddCableForces(const double dT, const double* const adX) const;
176 virtual double AddNodeBottomForce(const double* const adX, int node, double diam, double adForceInOut[3]) const;
177 virtual void AddBottomForces(const double* const adX) const;
178 virtual void AddInputPorts(ISimObjectCreator* creator);
179 virtual void CreateNetPanels(std::vector<const NetElementDef*> VNetElementDefs, ISimObjectCreator* creator);
180 virtual void CreateNetCables(std::vector<const NetCableElementSpec*> VCableElements, ISimObjectCreator* creator);
181 virtual void CreateDataStructures();
182 virtual void CreateOutputPorts(ISimObjectCreator* creator);
183 VSPairStrInt CreateExternalNodeMap(std::string tag, int* piUsed, NetStructureSpec& NetSpec, ISimObjectCreator* creator);
184 void PRINTALLNODEFORCES(std::string spec, double dT);
185
187
188 ISignalPort** m_inExternalForces;
189 int* m_iStatePos;
190 int* m_iStateVel;
192 double* m_NodeExternalForces;
194
196 int m_numNodesOutputPosAndVel;
197 int m_numPanelsCalc;
198 int m_numCablesCalc;
199 int m_numNodesOriginal;
200 int m_numNodesCalc;
201 int m_numNodeOutputs;
203
205
207 double m_bottomContact[6];
208
209 environment::EnvironmentProvider* m_environment;
210 environment::SeafloorForcesInterface* m_seafloor;
212
214
215 std::vector<NetCableElement*> m_VpCableElements;
216 std::vector<NetElement3NWakeEffect*> m_VpNetElements;
217 float* m_inertia;
218 int* m_netConn;
219 int** m_aaiCableConn;
220 SAdaptationSpec_t m_SAdaptations;
221 bool m_foldingPointRefinementUsed;
223
224
226
228 VSPairStrInt m_VsNodesInputForce;
229 bool m_useTagForExternalNodes;
231
232 double* m_nodeForce;
234 double m_meanTensionTime = std::numeric_limits<double>::quiet_NaN();
235
236 // Screen model
237 bool m_UseScreenModel;
238 bool m_UseMoeFore2021; // Use drag and lift coefficients from model tests published in Moe-F�re et al. 2021.
239 double m_SnImg; // Use solidity derived from image analysis. Only to be used with drag formulation from Moe-F�re et al. 2021.
240 double m_RhoWater;
241 double m_NetForcesTotalForOutputCheck[3] = {0.0, 0.0, 0.0};
242
243 // Wake effect inclusion
248 bool m_useReynoldsDependentDragCoefficients;
249
250#ifdef CNetStructureWakeEffect_DO_PROFILE
251 sfh::timers::ProfilerWallclock m_Profiler;
252#endif
253};
Definition NetBottomContactFilter.h:7
Definition NetStructureSpec.h:39
Definition NetStructureWakeEffect.h:143
void PreOdeFcn(double T, const double *X, IStateUpdater *updater) override
Advances the cable elements' mean tension from the step's start state (owner ruling R64).
bool m_UseActualElementSizeInWakeEffect
Set to true if actual size (number of u and v bars) of net element shall be used in wake effect calcu...
Definition NetStructureWakeEffect.h:246
double m_NetForcesTotalForOutputCheck[3]
Never computed, so NetTotalForceCheck outputs zeros.
Definition NetStructureWakeEffect.h:241
NetStructureWakeEffect(std::string simObjectName, ISimObjectCreator *creator)
The constructor sets the pointer to the output object and the parser object.
virtual void CalcStateDerivatives(const double *const adX, double *const adXDot) const
For screen model. Checking calculated total net force.
VSPairStrInt m_VsNodesOutputPosAndVel
Nodes reachable directly through input or output ports.
Definition NetStructureWakeEffect.h:227
NetBottomContactFilter m_BottomContactFilter
Environment.
Definition NetStructureWakeEffect.h:206
double m_meanTensionTime
The time of the last per-step mean-tension update of the cable elements (owner ruling R64),...
Definition NetStructureWakeEffect.h:234
int m_numNodesInputForce
Node counts.
Definition NetStructureWakeEffect.h:195
int m_NElementBarsInWakeEffectCalc
Number of u and v bars in calculation of wake effect if m_UseActualElementSizeInWakeEffect is set to ...
Definition NetStructureWakeEffect.h:247
bool m_InternalElementWakeEffectsActive
Set to true if wake effects should be active within an element.
Definition NetStructureWakeEffect.h:245
ISignalPort ** m_inExternalForces
Interface member variables.
Definition NetStructureWakeEffect.h:188
std::vector< NetCableElement * > m_VpCableElements
Element properties.
Definition NetStructureWakeEffect.h:215
bool m_ExternalElementWakeEffectsActive
Set to true if elements should be affected by the wake from other elements.
Definition NetStructureWakeEffect.h:244
virtual ~NetStructureWakeEffect()
The destructor deletes dynamically allocated memory.
Class containing the specification for a net object.
Definition NetStructureSpec.h:24