2#include "CommonTypes.h"
181#include "NetBottomContactFilter.h"
182#include "NetCableElement.h"
183#include "NetCableElementSpec.h"
184#include "NetElement3NWakeEffect.h"
185#include "NetElementDef.h"
186#include "NetStructureSpec.h"
188#include "sfh/timers/ProfilerWallclock.h"
190#include <fhsim/simobject/SimObject.h>
191#include <fhsim_environment/EnvironmentProvider.h>
192#include <fhsim_environment/SeafloorForcesInterface.h>
196#ifdef FH_VISUALIZATION
197# include "sfh/ogre/C3DLine.h"
198# include "sfh/ogre/NMeshGenerators.h"
200# include <fhsim/visual/renderer/TextRenderer.h>
211 virtual void OdeFcn(
const double dT,
const double*
const adX,
double*
const adXDot)
const;
212 virtual void InitialConditionSetup(
const double dT,
const double*
const adCurrentIC,
double*
const adUpdatedIC, ISimObjectCreator*
const creator);
213 virtual void FinalSetup(
const double dT,
const double*
const adX, ISimObjectCreator*
const creator);
214 const double* outExternalNodeForce(
const double dT,
const double*
const adX,
int extNode);
216#ifdef FH_VISUALIZATION
218 virtual void RenderInit(Ogre::Root*
const ogreRoot, ISimObjectCreator*
const creator);
220 virtual void RenderUpdate(
const double dT,
const double*
const adX);
222 void CreateCapsule(Ogre::ManualObject* capsule_manual);
225 virtual const double* NodePos(
const double dT,
const double*
const adX,
int extNode);
226 virtual const double* NodeVel(
const double dT,
const double*
const adX,
int extNode);
227 virtual const double* BottomContact(
const double dT,
const double*
const adX);
228 void SetAddedDragPerMPS(
double AddedDragPerMPS);
229 const double* GetNetTotalForceForCheck(
const double dT,
const double*
const adX);
232 virtual void AddExternalForces(
const double dT,
const double*
const adX)
const;
233 virtual void AddNetForces(
const double dT,
const double*
const adX)
const;
234 virtual void AddCableForces(
const double dT,
const double*
const adX)
const;
235 virtual double AddNodeBottomForce(
const double*
const adX,
int node,
double diam,
double adForceInOut[3])
const;
236 virtual void AddBottomForces(
const double*
const adX)
const;
237 virtual void AddInputPorts(ISimObjectCreator* creator);
238 virtual void CreateNetPanels(std::vector<const NetElementDef*> VNetElementDefs, ISimObjectCreator* creator);
239 virtual void CreateNetCables(std::vector<const NetCableElementSpec*> VCableElements, ISimObjectCreator* creator);
240 virtual void CreateDataStructures();
241 virtual void CreateOutputPorts(ISimObjectCreator* creator);
242 VSPairStrInt CreateExternalNodeMap(std::string tag,
int* piUsed,
NetStructureSpec& NetSpec, ISimObjectCreator* creator);
243 void PRINTALLNODEFORCES(std::string spec,
double dT);
251 double* m_NodeExternalForces;
255 int m_numNodesOutputPosAndVel;
258 int m_numNodesOriginal;
260 int m_numNodeOutputs;
266 double m_bottomContact[6];
268 environment::EnvironmentProvider* m_environment;
269 environment::SeafloorForcesInterface* m_seafloor;
275 std::vector<NetElement3NWakeEffect*> m_VpNetElements;
278 int** m_aaiCableConn;
280 bool m_foldingPointRefinementUsed;
287 VSPairStrInt m_VsNodesInputForce;
288 bool m_useTagForExternalNodes;
292 mutable sfh::timers::StopWatch m_OdeTimer;
295 bool m_UseScreenModel;
296 bool m_UseMoeFore2021;
299 double m_NetForcesTotalForOutputCheck[3];
306 bool m_useReynoldsDependentDragCoefficients;
308#ifdef CNetStructureWakeEffect_DO_PROFILE
309 sfh::timers::ProfilerWallclock m_Profiler;
Definition NetStructureSpec.h:38
Definition NetStructureWakeEffect.h:205
bool m_UseActualElementSizeInWakeEffect
Set to true if actual size (number of u and v bars) of net element shall be used in wake effect calcu...
Definition NetStructureWakeEffect.h:304
NetStructureWakeEffect(std::string simObjectName, ISimObjectCreator *creator)
The constructor sets the pointer to the output object and the parser object.
virtual void CalcStateDerivatives(const double *const adX, double *const adXDot) const
For screen model. Checking calculated total net force.
VSPairStrInt m_VsNodesOutputPosAndVel
Nodes reachable directly through input or output ports.
Definition NetStructureWakeEffect.h:286
NetBottomContactFilter m_BottomContactFilter
Environment.
Definition NetStructureWakeEffect.h:265
int m_numNodesInputForce
Node counts.
Definition NetStructureWakeEffect.h:254
int m_NElementBarsInWakeEffectCalc
Number of u and v bars in calculation of wake effect if m_UseActualElementSizeInWakeEffect is set to ...
Definition NetStructureWakeEffect.h:305
bool m_InternalElementWakeEffectsActive
Set to true if wake effects should be active within an element.
Definition NetStructureWakeEffect.h:303
ISignalPort ** m_inExternalForces
Interface member variables.
Definition NetStructureWakeEffect.h:247
std::vector< NetCableElement * > m_VpCableElements
Element properties.
Definition NetStructureWakeEffect.h:274
bool m_ExternalElementWakeEffectsActive
Set to true if elements should be affected by the wake from other elements.
Definition NetStructureWakeEffect.h:302
virtual ~NetStructureWakeEffect()
The destructor deletes dynamically allocated memory.
Class containing the specification for a net object.
Definition NetStructureSpec.h:22