2#include <OgreManualObject.h>
5#include <marenv/seafloor/BathymetryField.h>
11namespace sampledseafloor
35 Ogre::SceneManager* sceneMgr,
36 const Ogre::String& name,
37 const Ogre::String& material,
50namespace screenprojection
65 Ogre::SceneManager* sceneMgr,
66 const Ogre::String& name,
67 const Ogre::String& material,
68 std::vector<int> vertexCounts,
69 double oversizeRatio);
86 Ogre::SceneManager* sceneMgr,
87 const Ogre::String& name,
88 const Ogre::String& material,
107 Ogre::SceneManager* scnMgr,
108 const Ogre::String& name,
109 const Ogre::String& material,
110 std::vector<int> vertexCounts,
111 std::vector<double> size);
Definition BathymetryField.h:25
Ogre::MeshPtr CreateMesh(Ogre::SceneManager *scnMgr, const Ogre::String &name, const Ogre::String &material, std::vector< int > vertexCounts, std::vector< double > size)
Ogre::ManualObject * CreateMesh(Ogre::SceneManager *sceneMgr, const Ogre::String &name, const Ogre::String &material, int numVertices, double radius, double maxDepth)
Ogre::ManualObject * BuildMesh(Ogre::SceneManager *sceneMgr, const Ogre::String &name, const Ogre::String &material, marenv::seafloor::BathymetryField &field, double centerX, double centerY, double extentX, double extentY, int vertsX, int vertsY, double &minDepth, double &maxDepth)
Ogre::ManualObject * CreateMesh(Ogre::SceneManager *sceneMgr, const Ogre::String &name, const Ogre::String &material, std::vector< int > vertexCounts, double oversizeRatio)
Visualization utilities.
Definition VisualDomain.h:12