11#ifndef CInternalCable_H
12#define CInternalCable_H
15#include "cable/subroutines/CableElDynStiff.h"
17#include "sfh/constants.h"
18#include "sfh/linalg.h"
19#include "sfh/math/array.h"
20#include "sfh/math/math.h"
21#include "sfh/timers/StopWatch.h"
23#include <fhsim/simobject/SimObject.h>
24#include <fhsim_environment/EnvironmentProvider.h>
37 double numericalDamping;
44 double stepSafetyFactor;
46 double eAdaptationPeriod;
47 std::string materialName;
49 std::string cableName;
69 stepSafetyFactor = 50;
71 eAdaptationPeriod = 0;
72 materialName =
"Trawl/SteelWire";
80 return sfh::pi * 0.25 * diameter * diameter * dE;
93 double* adFacePosNormal;
94 double* adTextureCoordU;
95 double* adTextureCoordV;
107 drawDiam = drawDiameter;
108 numRenderEdges = numFaces + 1;
109 sizeIndexBuffer = numElements * numRenderEdges * 2;
110 textureScale = 5 * (sfh::pi * drawDiam);
111 aiIndex =
new int[sizeIndexBuffer];
112 deltaTheta = 2 * sfh::pi / numFaces;
113 adTheta =
new double[numRenderEdges];
114 adSinTheta =
new double[numRenderEdges];
115 adCosTheta =
new double[numRenderEdges];
116 adCirclePos =
new double[(numElements + 1) * (numRenderEdges) * 3];
117 adFacePosNormal =
new double[(numElements + 1) * (numRenderEdges) * 3];
118 adTextureCoordU =
new double[numRenderEdges];
119 adTextureCoordV =
new double[numElements + 1];
120 adTextureCoordV[0] = 0;
121 for (
unsigned short i = 0; i < numRenderEdges; i++) {
122 adTheta[i] = i * deltaTheta;
123 adSinTheta[i] = sin(adTheta[i]);
124 adCosTheta[i] = cos(adTheta[i]);
125 adTextureCoordU[i] = adTheta[i] * (sfh::pi * drawDiam) / textureScale;
128 for (
int element = 0; element < numElements; element++) {
129 for (
int edge = 0; edge < numRenderEdges; edge++) {
130 aiIndex[i++] = element * numRenderEdges + edge;
131 aiIndex[i++] = (element + 1) * numRenderEdges + edge;
142 delete[] adCirclePos;
143 delete[] adFacePosNormal;
144 delete[] adTextureCoordU;
145 delete[] adTextureCoordV;
154 void Update(
int element,
const double* adElPosA,
const double* adElPosB,
const double* adDirection,
double dL0)
157 sfh::math::FindNotParallel(adDirection, 3, adNotParallel);
160 sfh::linalg::Cross(adDirection, adNotParallel, adNormal1);
161 sfh::linalg::Cross(adDirection, adNormal1, adNormal2);
162 sfh::math::Normalize3(adNormal1);
163 sfh::math::Normalize3(adNormal2);
164 sfh::math::ArrayMultiply(adNormal1, drawDiam / 2.0, 3);
165 sfh::math::ArrayMultiply(adNormal2, drawDiam / 2.0, 3);
166 adTextureCoordV[element + 1] = adTextureCoordV[element] + dL0 / textureScale * 3;
168 for (
unsigned short face = 0; face < numRenderEdges; face++) {
169 for (
unsigned short ind = 0; ind < 3; ind++) {
171 adFacePosNormal[element * ((numRenderEdges) * 3) + 3 * face + ind] = adSinTheta[face] * adNormal1[ind] + adCosTheta[face] * adNormal2[ind];
172 adCirclePos[element * ((numRenderEdges) * 3) + 3 * face + ind] = adElPosA[ind] + adFacePosNormal[element * ((numRenderEdges) * 3) + 3 * face + ind];
174 adFacePosNormal[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind] = adSinTheta[face] * adNormal1[ind] + adCosTheta[face] * adNormal2[ind];
175 adCirclePos[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind] = adElPosB[ind] + adFacePosNormal[(element + 1) * ((numRenderEdges) * 3) + 3 * face + ind];
182 double adNotParallel[3];
198 virtual void FinalSetup(
const double dT,
const double*
const adX, ISimObjectCreator*
const creator);
201 virtual void OdeFcn(
const double*
const adPosA,
202 const double*
const adVelA,
203 const double*
const adPosB,
204 const double*
const adVelB,
205 const double*
const adX,
206 double*
const adXDot,
223 void EvaluateElementsAt(
const double* adPosA,
const double* adVelA,
const double* adPosB,
const double* adVelB,
const double* adX,
double dT)
const;
234 const double* posA,
const double* velA,
235 const double* posB,
const double* velB,
236 const double* X,
double* J,
int nStates,
int stateOffset)
const;
258 const double* posA,
const double* velA,
259 const double* posB,
const double* velB,
260 int globalPosIdxA,
int globalVelIdxA,
261 int globalPosIdxB,
int globalVelIdxB,
262 double endInertiaA,
double endInertiaB,
263 const double* X,
double* J,
int nStates,
int stateOffset)
const;
267 const double*
const adVelA,
268 const double*
const adPosB,
269 const double*
const adVelB,
289 double*
const adEndForceA,
290 double*
const adEndForceB,
291 double*
const pdEndInertiaA,
292 double*
const pdEndInertiaB,
293 const double*
const adPosA,
294 const double*
const adVelA,
295 const double*
const adPosB,
296 const double*
const adVelB,
297 const double*
const adX,
303#ifdef FH_VISUALIZATION
305 void RenderInit(Ogre::Root* ogreRoot);
308 void RenderUpdate(
const double*
const adX,
const double* adPosA,
const double* adPosB);
315 void ResetAllNodeForces()
const;
318 void AddAllElementForces(
const double*
const adPosA,
319 const double*
const adVelA,
320 const double*
const adPosB,
321 const double*
const adVelB,
322 const double*
const adX,
326 void CalcDerivatives(
const double*
const adX,
327 double*
const adXDot)
const;
330 virtual void AddElementForce(
int cableElement,
331 const double adPosA[3],
332 const double adVelA[3],
333 const double adPosB[3],
334 const double adVelB[3],
355 environment::EnvironmentProvider* m_environment;
356 double m_elVelWater[3];
357 double m_elMeanPos[3];
358 double m_elMeanVel[3];
360#ifdef FH_VISUALIZATION
362 Ogre::Root* m_ogreRoot;
363 Ogre::SceneManager* m_sceneMgr;
364 Ogre::Entity* m_renderElement;
365 Ogre::SceneNode* m_renderNode;
366 Ogre::ManualObject* m_cableRenderObj;
369 Ogre::Entity* m_renderSphere[2];
370 Ogre::SceneNode* m_renderNodeSphere[2];
Definition CableElDynStiff.h:31
Definition InternalCable.h:189
void ComputeStructuralJacobian(const double *posA, const double *velA, const double *posB, const double *velB, const double *X, double *J, int nStates, int stateOffset) const
double m_eA
The stiffness of the cable.
Definition InternalCable.h:348
double ** m_aadForceB
The force on the B nodes.
Definition InternalCable.h:353
void EvaluateElementsAt(const double *adPosA, const double *adVelA, const double *adPosB, const double *adVelB, const double *adX, double dT) const
~InternalCable()
The destructor deletes dynamically allocated memory.
double ** m_aadForceA
The force on the A nodes.
Definition InternalCable.h:352
void AddEndpointJacobianContributions(const double *posA, const double *velA, const double *posB, const double *velB, int globalPosIdxA, int globalVelIdxA, int globalPosIdxB, int globalVelIdxB, double endInertiaA, double endInertiaB, const double *X, double *J, int nStates, int stateOffset) const
unsigned long m_numNodes
The number of nodes of the cable.
Definition InternalCable.h:312
SCableSpec m_CableSpec
The cable specification.
Definition InternalCable.h:347
double m_meanTensionTime
The time of the last AdvanceMeanTension.
Definition InternalCable.h:349
double NodeInertia(unsigned long node) const
double EndInertia(int end) const
unsigned long * m_iStatePos
An array of indices to the node position states.
Definition InternalCable.h:343
virtual bool InBottomContact() const
Definition InternalCable.h:211
CableElDynStiff ** m_cableElements
An array holding the cable elements.
Definition InternalCable.h:351
virtual void OdeFcn(const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, const double *const adX, double *const adXDot, double dT) const
Calculates the state derivatives and the end forces.
virtual bool InitializeStates(const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, double *const adX)
Method for setting initial conditions when the input is known, which may be implemented in the indivi...
unsigned long m_numElements
The number of elements to divide the cable into.
Definition InternalCable.h:311
double GetLength()
Calculates the length of the cable.
void UpdateCable(double newLength)
Sets the unstretched length of the cable, divided equally between its elements.
unsigned long * m_iStateVel
An array of indices to the node velocity states.
Definition InternalCable.h:344
void AddEndForcesAndInertia(double *const adEndForceA, double *const adEndForceB, double *const pdEndInertiaA, double *const pdEndInertiaB, const double *const adPosA, const double *const adVelA, const double *const adPosB, const double *const adVelB, const double *const adX, double dT)
Adds the end forces and inertia to the supplied data structures.
void AdvanceMeanTension(const double *adPosA, const double *adPosB, const double *adX, double T)
InternalCable(ISimObjectCreator *creator, const SCableSpec &CableSpec)
The constructor sets the pointer to the output object and the parser object.
Contains some specifications and methods used for rendering cables.
Definition InternalCable.h:86
SCableRenderSpec(int numFaces, int numElements, double drawDiameter)
Definition InternalCable.h:105
~SCableRenderSpec()
The destructor frees allocated memory.
Definition InternalCable.h:137
void Update(int element, const double *adElPosA, const double *adElPosB, const double *adDirection, double dL0)
Definition InternalCable.h:154
Contains some specifications used for simulating cables.
Definition InternalCable.h:34
void Reset()
Resets the specification to the defaults.
Definition InternalCable.h:58
double CalcEA()
Calculates the stiffness of the cable.
Definition InternalCable.h:78
SCableSpec()
The constructor sets some default values.
Definition InternalCable.h:53